"A party curling game.... WITH MINES!
The players embody a curling rock with one purpose, score as much as possible over the course of 3 rounds! Playable from 2 - 4 players, screw over your enemy rocks by setting them off course using mines to blast yourself forward!"
This was my teams entry for the first xbox gamecamp gamejam hosted in Belgium, That ended up getting 2nd place in its category!
I was the main game designer for this project, and was tasked with designing a game based on the theme "Minesweeper" so i took it litterally and came up with a unique spin on the curling sport.
A big part of the design was also the focus on Haptic-based input, when the player is playing the game it must feel like a work out, players often hold controllers in unique ways when playing to optimize making the motion to "broom".
I was also behind the game's trailer and made the majority of the assets present in the playable level.
I was the main game designer for this project, and was tasked with designing a game based on the theme "Minesweeper" so i took it litterally and came up with a unique spin on the curling sport.
A big part of the design was also the focus on Haptic-based input, when the player is playing the game it must feel like a work out, players often hold controllers in unique ways when playing to optimize making the motion to "broom".
I was also behind the game's trailer and made the majority of the assets present in the playable level.